CredentialsTutor guide

Running Credentials

An icebreaker for a first seminar. Each table becomes a delegation at a congress, introduces itself, and agrees a brief of three points, while a Saboteur sent by an outside power tries to slip a forged dispatch into it. It builds a sense of belonging in a room of strangers, and introduces ideas that come back later: recognition, credentials, instructions, and the record.

Set up a gamePlayers’ rulebookGlossary

Before the session

The order of play (about 25–35 minutes)

StepTimeWhat happens
Join3 minStudents scan the QR code and tap their table letter. Anyone who would rather not speak can ask, privately, to be the Observer. You see the plan, including any merged tables, before you deal.
Introductions5 minPress Deal the tables. Each phone gets a seal and its table a banner. Students say their first name, their seal and their answer to a light question, then tap Done. The projector receives each delegation’s credentials as its table finishes.
Explain2 minRead the rulebook’s first section aloud, or show How to play on a phone. The key line: “press and hold your Private card, and keep it to yourself.”
The congress10–15 minPress Open the congress. Delegates put instructions forward, argue, check seals, call Summits and agree a brief. Late dispatches arrive by themselves. The timer never closes anything.
The Final Act2 minPress Close the congress. The projector shows every brief, forged points stamped with the power that planted them, and the tally.
The unmasking3 minPress Unmask the Saboteurs. Invite each Saboteur to tell the room how they played it. The Saboteur is the best seat in the game, not a shameful one.
Debrief5–10 minPress Show the debrief. The questions are on the projector and your screen.

Another round keeps the same tables and seals and deals new roles. Choose the world for it on the tutor screen: for example a practice round first, then Bandung.

Rehearse on your own

On the tutor screen, press Rehearsal tools. Only you see the panel.

What the phones enforce, and what they leave to people

The server enforcesPeople decide
  • Roles, instructions and the Private card reach only the right phone. The projector never shows a role before the unmasking.
  • Slipped forgeries and genuine late dispatches arrive in exactly the same way.
  • One seal check per delegation (a setting); a point stamped Forged can’t go in a brief.
  • Summits: one per person, a limit per delegation, the accused can’t vote, 30 seconds, more than half to pass.
  • A caught Saboteur can’t vote, propose or call a Summit.
  • The Observer can’t call a Summit or propose, and is never dealt papers.
  • A brief has exactly three points and is sent only when more than half agree.
  • Whether an instruction is genuine: “would our government really want this?”
  • Who to trust, and who to accuse.
  • Which three points matter most.
  • The Observer stays silent. Nothing can enforce that but the room.

The Observer, and students who would rather not speak

The Observer is mute because of the role: present at the congress but without standing to speak. At Bandung, the phone tells them they represent a people the conference spoke about but who had no seat at it. They know who the Saboteur is, vote on Summits and the brief, and can send one Note naming two seals, one of which is a Saboteur. The server picks the pair, so the Note narrows things down but never settles them.

The seat goes to a student who asks for it privately, at delegations of five or more. If nobody asks, there is no Observer, unless you turn on a random one in the settings. Requests show on your screen only.

Debrief questions for Bandung

    Every forgery cuts against a line of the Final Communiqué. The congress record (download it from the tutor screen) lists each forgery’s tell and the communiqué section every instruction paraphrases. The plot is game fiction: say so. The game makes no claim about what the United States or the Soviet Union did at Bandung, or about what any one delegation wanted.

    Glossary

    The student page is at /glossary. Whoever holds the host key can edit it on /admin.

    TermMeaningIn the gameSource
    RecognitionHow actors work out who counts in a system: the ritual, document or title that makes someone a member rather than an outsider.The credentials ceremony on the projector, and every Summit: the table decides whose credentials it accepts.The module’s Recognition thread (“Who counts?”), from the Architecture
    CredentialsThe papers an envoy carries to show who sent them and that they may speak for that government. Without them, an envoy can be refused a hearing.Each delegation’s credentials are received on the projector once its introductions are done. A Summit that clears a delegate confirms their credentials.Game term, tied to the Recognition thread
    InstructionsWhat a government tells its delegates to press for, and what not to give away.The dispatches on each phone. A delegation has more good instructions than places in its brief, so it must choose.Game term
    CommuniquéA joint statement issued at the end of a conference. It records what every government present could agree to publish, not what each of them wanted.The Final Act on the projector: three points from each delegation, and none of the arguments behind them.Provenance notes on the Bandung Final Communiqué, Week 10 primary sources
    BipolarityA system organised around two great powers and their blocs, as the Cold War is often described.The two outside powers pulling the congress their way, and the tally of how many points each got into the Final Act.Week 10 reading list: the week’s system concept (Acharya 2016; Lüthi 2016)
    Non-alignmentThe refusal to join either Cold War bloc: the Third World project as a claim to be a third pole, not a periphery of the other two.A delegation that keeps every forgery out of its brief has stayed non-aligned. The debrief asks whether the congress as a whole did.Week 10 reading list: the week’s counter-concept (Acharya 2016; Lüthi 2016)
    SovereigntyA state’s authority over its own territory and affairs, which other states are expected to respect.The instruction “Sovereignty”.Bandung Final Communiqué (1955), Section G, principle 2
    Non-interferenceThe principle that no state should intervene in another state’s internal affairs.The instruction “Hands off”. The forgery “A word in the right ear” cuts against it.Bandung Final Communiqué (1955), Section G, principle 4
    Self-determinationThe right of a people to choose its own government and political future.The instruction “End colonialism”, and the Observer, who speaks for a people the conference discussed but did not seat.Bandung Final Communiqué (1955), Sections C(1) and D
    Collective defenceStates agreeing to defend one another. The question at Bandung was whose interests such a pact served.The instruction “Self-defence” and the forgery “A strong friend”: the hardest pair in the game to tell apart.Bandung Final Communiqué (1955), Section G, principles 5 and 6(a)

    Other congresses: worlds

    A world is one congress, held as a JSON file and imported on /admin. Start from the Bandung world there, change it, and import it. A world has a title and scene, a list of delegations for the banners, two named outside powers, 12 to 30 genuine instructions (each with its source), 3 to 12 forgeries (each with {power} in its text, a tell, and the instructions it cuts against), and debrief questions. Every factual line needs a source.

    Troubleshooting

    What is stored

    Each phone’s anonymous random tag, seal, table, role, the instructions dealt, slips, votes, seal checks and briefs. There is no free text anywhere in the game, and introductions are spoken. Rooms are stored in the EU and deleted 24 hours after set-up. No names, student numbers, email addresses or IP addresses are kept.